An Example Session

This walkthrough is short enough for a class period or a first evening with Collaborator.

You can follow it exactly, because the outline it uses ships with StoryCAD. Danger Calls is a suspense short story about two detectives, Leonard Kraskin and Tony Irwin, trying to catch a drug dealer whose pager network keeps him a step ahead of them. Open it from Sample Stories on the left tab of the open dialog, described in Reading and Writing Outlines.

It is also the story the manual builds from nothing in Tutorial Creating a Story. If you have worked through that, you already know this outline; if you have not, you do not need to.

Save a copy before you start. Accepting a suggestion writes it to the outline as you accept it, so work on your own copy rather than the installed sample.

Danger Calls is partly filled in, which is the interesting case. Collaborator will not overwrite your words without asking, so an outline with text already in it is where you learn what the controls actually do. On an emptier outline, expect more proposals to apply straight away and fewer to stop and ask.

The Danger Calls outline open in StoryCAD, the Overview showing its Story Idea about teenagers selling drugs with disposable phones

1. Start

  1. Open your copy of Danger Calls.
  2. Select Danger Calls at the top of the Story Explorer to see the Overview.
  3. Click Collaborator on the toolbar.

Collaborator reads what is there. Empty forms produce empty-sounding help.

2. Premise

  1. Click the Premise workflow. The list shows it as a longer ideation label. Clicking runs it straight away.
  2. Wait for it to finish.
  3. Read the header above the list. It counts the proposals and splits them into free and need review.

Danger Calls already has a Story Idea (a news piece about teenagers selling drugs using disposable phones) and a Concept (what if a detective uses a criminal’s own phone to stage a rescue). Fields carrying that text come back marked Has your text, and Accept all changes leaves every one of them alone. That is the point: nothing you wrote disappears because you clicked the big blue button.

The Premise workflow finished on Danger Calls: three proposals headed 3: 0 free, 3 need review, each labeled Has your text

  1. Use Review Each and read one properly. Compare Yours against Proposed, then Accept or Skip.

Return to StoryCAD and open the Overview. Anything you accepted is already there.

Craft check: Does the premise name someone who wants something, and what stands in their way? Danger Calls has both: the detectives need to know when and where Lacas will deal, and his pager network is what stops them. See Story Idea, Concept, and Premise.

3. Problem Builder on a problem

Danger Calls carries three problems. How will Leonard and Tony get past Charlie’s tech? is the useful one to work on: Leonard Kraskin against Charlie Lacas, over whether the detectives can read his pager traffic before the next deal.

Set Problem Category, Protagonist, and Antagonist on that Problem first. Problem Builder reads all three, and it stops before it starts if the category is blank.

  1. Run Problem Builder on that problem.
  2. If Collaborator needs a character it opens a picker. Choose an existing one, or Create a new element if the person you want is not there yet. Cancelling the picker stops the run.
  3. Read the label under each field name.

Problem Builder takes four elements at once, which you can see on the Selected line: the Problem, the Overview, and both sides of the cast. It fills the problem’s spine and chooses a beat sheet in the same pass, so StructureBeats arrives alongside Premise and ProblemType rather than in a second run.

On the sample it proposes nine updates and eight of them already have your text, so those eight stop and ask. That is the slow path on purpose: eight replacements at once is exactly when you want to read before accepting.

The Problem Builder run: nine proposals headed 9: 1 free, 8 need review, covering Description, Method, Notes, Premise, ProblemType and the StructureBeats beat sheet

  1. Use Review Each on at least one row. Read Yours against Proposed, then Accept or Skip deliberately.
  2. Use Accept Free Remaining for anything left that does not need review.

Return to StoryCAD and open that Problem. Anything you accepted is already sitting in its fields, and the beat sheet is on the Structure tab.

Craft check: Can you state what the protagonist wants, why, and what opposes them? Same for the antagonist? See Defining Problems.

4. Optional next beat

If you have time, run one more. Flaw and Backstory on Charlie Lacas is a good second look: an antagonist is easier to write when you know what made him, and the workflow proposes the wound and the history together. Scene Builder on one of the story’s scenes works too, and behaves differently from the Overview workflows.

One more workflow is enough for a first session.

5. Close the loop

Exit Collaborator. Everything you accepted is already in your outline, and anything you skipped never touched it.

That is a full loop: workflow, suggestions, your judgment, outline updated.

What you should notice

  • You stayed in charge. Every replacement was one you approved.
  • Empty fields fill in bulk; fields with your words in them stop and ask.
  • One workflow equals one craft question, not “write my book.”
  • Chat is optional. Nothing above required it.

For a longer curriculum path, see A Path to Try.