Governments Tab

The Governments tab captures the political structures and power systems in your world. This is a list-based tab—create an entry for each significant government, faction, or power structure.

Government isn’t just about nations. A corporation, a crime family, a religious order, or a school can all be “governments” with their own structures and rules.

Adding and Navigating Entries

  • Click + Add Government to create a new entry
  • Use the Prev and Next buttons to navigate between entries
  • The position indicator shows your current location
  • Click Remove to delete the current entry

Fields

Name The identifier for this government—”The Monarchy of Oz,” “NYPD,” “The Ministry of Magic.”

Type How is power organized? Monarchy, democracy, theocracy, oligarchy, corporation, or something unique. The type shapes how decisions are made and who has voice.

Power Structures Who has power and how do they keep it? Formal hierarchies, informal influence, competing factions. Understanding power helps you write realistic political situations.

Laws The legal system and how it’s enforced. What’s legal, what’s illegal, and what are the consequences? Laws constrain characters and create plot opportunities.

Class Structure Social hierarchy and mobility. Who’s on top, who’s on bottom, and can people move between levels? Class affects what characters can do and aspire to.

Foreign Relations Alliances, enemies, and neutral parties. How does this government interact with others? Trade partners, rivals, vassals, and threats.

Tips

  • Power dynamics affect every character interaction
  • Laws and their enforcement create obstacles and opportunities
  • Class structure shapes characters’ starting points and goals
  • Foreign relations can drive plots through war, diplomacy, or intrigue